Sony TR-730 transistor radio made in Japan, circa 1960According to Schiffer, Sony's TR-63 radio 'cracked open the U.S. Market and launched the new industry of consumer microelectronics.'
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By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel the fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968. Sony co-founder Akio Morita founded Sony Corporation of America in 1960. In the process, he was struck by the mobility of employees between American companies, which was unheard of in Japan at that time. When he returned to Japan, he encouraged experienced, middle-aged employees of other companies to reevaluate their careers and consider joining Sony. The company filled many positions in this manner, and inspired other Japanese companies to do the same. Moreover, Sony played a major role in the development of Japan as a powerful exporter during the 1960s, 1970s and 1980s.
Sony Computer Entertainment America markets the PlayStation family of video game products and develops, publishes, markets, and distributes software for the Playstation, PlayStation2 and Playstation Portable computer entertainment systems for the North American market.
It also helped to significantly improve American perceptions of 'made in Japan' products. Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices.In 1971, Masaru Ibuka handed the position of president over to his co-founder Akio Morita. Sony began in 1979, one of its many peripheral businesses. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices.
Sony's profits fell sharply. 'It's over for Sony,' one analyst concluded. 'The company's best days are behind it.' Around that time, took up the role of president. He encouraged the development of the in the 1970s and 1980s, and of the in the early 1990s. Ohga went on to purchase in 1988 and in 1989, greatly expanding Sony's media presence. Ohga would succeed Morita as in 1989.
Under the vision of co-founder Akio Morita and his successors, the company had aggressively expanded into new businesses. Part of its motivation for doing so was the pursuit of 'convergence,' linking film, music and digital electronics via the Internet. This expansion proved unrewarding and unprofitable, threatening Sony's ability to charge a premium on its products as well as its brand name. In 2005, replaced as, marking the first time that a foreigner had run a major Japanese electronics firm.
Stringer helped to reinvigorate the company's struggling media businesses, encouraging blockbusters such as while cutting 9,000 jobs. He hoped to sell off peripheral business and focus the company again on electronics. Furthermore, he aimed to increase cooperation between business units, which he described as 'silos' operating in isolation from one another.
In a bid to provide a unified brand for its global operations, Sony introduced a slogan known as 'make.believe' in 2009. Sony Store in, CanadaDespite some successes, the company faced continued struggles in the mid- to late-2000s. In 2012, was promoted to president and CEO, replacing Stringer. Shortly thereafter, Hirai outlined his company-wide initiative, named 'One Sony' to revive Sony from years of financial losses and bureaucratic management structure, which proved difficult for former CEO Stringer to accomplish, partly due to differences in business culture and native languages between Stringer and some of Sony's Japanese divisions and subsidiaries. Hirai outlined three major areas of focus for Sony's electronics business, which include imaging technology, gaming and mobile technology, as well as a focus on reducing the major losses from the television business. Sony Store in, JapanIn February 2014, Sony announced the sale of its Vaio PC division to a new corporation owned by investment fund Japan Industrial Partners and spinning its TV division into its own corporation as to make it more nimble to turn the unit around from past losses totaling $7.8 billion over a decade. Later that month, they announced that they would be closing 20 stores.
In April, the company announced that they would be selling 9.5 million shares in (roughly 8.2 percent of the game company's total shares) in a deal worth approximately $48 million. In May 2014 the company announced it was forming two joint ventures with to manufacture and market Sony's games consoles and associated software in China.It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. Operations by merging its TV & film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-day operations of the film studio.
According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, & gaming businesses by the end of its fiscal year in March of the following year (2017). Formats and technologies. A rare Japanese market Betamax TV/VCR combo, the Model SL-MV1The company launched the format in 1975. Sony was involved in the of the early 1980s, when they were marketing the system for video cassette recorders against the format developed. In the end, VHS gained critical mass in the marketbase and became the worldwide standard for consumer VCRs.Betamax is, for all practical purposes, an obsolete format.
Sony's professional-oriented format called, which was derived from Betamax, was used until 2016 when Sony announced it was stopping production of all remaining 1/2-inch video tape recorders and players, including the Digital Betacam format.In 1985, Sony launched their Handycam products and the. Video8 and the follow-on hi-band format became popular in the consumer camcorder market. In 1987 Sony launched the 4 mm DAT or as a new digital audio tape standard. Audio recording. First Sony Walkman TPS-L2 from 1979In 1979, the brand was introduced, in the form of the world's first portable music player using the format.
Sony introduced the format in 1992 as an alternative to Philips DCC or and as a successor to the compact cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under the brand, against the more widely used MP3.
Until late 2004, Sony's line of digital portable music players did not support the MP3 standard natively.In 2004, Sony built upon the format by releasing. Hi-MD allows the playback and recording of audio on newly introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. In addition to saving audio on the discs, Hi-MD allows the storage of computer files such as documents, videos and photos.Audio encodingIn 1993, Sony challenged the industry standard 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at the time. Ultimately, SDDS has been vastly overshadowed by the preferred DTS and Dolby Digital standards in the motion picture industry.
SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS.Sony and Philips jointly developed the Sony-Philips digital interface format and the high-fidelity audio system. The latter became entrenched in a format war with. Neither gained a major foothold with the general public. CDs were preferred by consumers because of the ubiquitous presence of CD drives in consumer devices until the early 2000s when the iPod and streaming services became available.
Optical storage. Front side of a Sony 200GB Blu-ray discIn 1983, Sony followed their counterpart to the (CD). In addition to developing consumer-based recording media, after the launch of the CD Sony began development of commercially based recording media. In 1986 they launched Write-Once (WO) and in 1988 launched which were around 125MB size for the specific use of archival data storage.
In 1984, Sony launched the series which extended their Walkman brand to portable CD products.In the early 1990s, two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density disc (SD), supported by and many others. Philips and Sony abandoned their MMCD format and agreed upon Toshiba's SD format with only one modification. The unified disc format was called DVD and was introduced in 1997.Sony was one of the leading developers of the optical disc format, the newest standard for disc-based content delivery.
The first Blu-ray players became commercially available in 2006. The format emerged as the standard for HD media over the competing format, Toshiba's, after a two-year-long.Disk storageIn 1983, Sony introduced 90 mm micro diskettes (better known as 3.5-inch (89 mm) ), which it had developed at a time when there were 4' floppy disks, and a lot of variations from different companies, to replace the then on-going 5.25' floppy disks. Sony had great success and the format became dominant. 3.5' floppy disks gradually became obsolete as they were replaced by current media formats.
Flash memorySony launched in 1998, their format, cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with (SD) commanding considerably greater popularity.
Sony has made updates to the Memory Stick format with and.Business units. Further information:Sony offers products in a variety of product lines around the world. Sony has developed a music playing robot called, dog-shaped robots called and a robot called.As of 1 April 2016, Sony is organized into the following business segments: Mobile Communications (MC), Game & Network Services (G&NS), Imaging Products & Solutions (IP&S), Home Entertainment & Sound (HE&S), Semiconductors, Components, Pictures, Music, Financial Services and All Other. The network and medical businesses are included in the G&NS and IP&S, respectively. Electronics Sony Corporation. Sony at in, New ZealandSony Corporation is the electronics business unit and the parent company of the Sony Group. It primarily conducts strategic business planning of the group, research and development (R&D), planning, designing and marketing for electronics products.
Its subsidiaries such as Sony Global Manufacturing & Operations Corporation (SGMO; 4 plants in Japan), Sony Semiconductor Manufacturing Corporation (7 plants in Japan), Sony Storage Media and Devices Corporation, Sony Energy Devices Corporation and its subsidiaries outside Japan (, China, , South Korea, Ireland and United States) are responsible for manufacturing as well as (SGMO is also responsible for customer service operations). In 2012, Sony rolled most of its consumer content services (including video, music and gaming) into the.AudioSony produced the world's first portable music player, the in 1979. This line fostered a fundamental change in music listening habits by allowing people to carry music with them and listen to music through lightweight headphones. Walkman originally referred to portable audio players. The company now uses the Walkman brand to market its portable audio and video players as well as a line of former mobile phones.Sony utilized a related brand, Discman, to refer to its CD players.
It dropped this name in the late 1990s.ComputingSony produced computers ( and ) during the 1980s. The company withdrew from the computer business around 1990.
Sony entered again into the global computer market under the new brand, began in 1996. Short for 'Video Audio Integrated Operation', the line was the first computer brand to highlight visual-audio features.Sony faced considerable controversy when some of its laptop batteries exploded and caught fire in 2006, resulting in the largest computer-related recall to that point in history.In a bid to join the market, the company launched its line of tablets in 2011. Since 2012, Sony's Android products have been marketed under the brand used for its smartphones.On 4 February 2014, Sony announced that it would sell its VAIO PC business due to poor sales and Japanese company Japan Industrial Partners (JIP) will purchase the VAIO brand, with the deal finalized by the end of March 2014. Sony maintains a minority stake in the new, independent company.Photography and videography. A Sony digital camera.Sony offers a wide range of digital cameras.
Point-and-shoot models adopt the name, while models are branded using.The first Cyber-shot was introduced in 1996. At the time, digital cameras were a relative novelty. Sony's of the digital camera market fell from a high of 20% to 9% by 2005.Sony entered the market for in 2006 when it acquired the camera business of. Sony rebranded the company's line of cameras as its line.
Sony is the world's third largest manufacturer of the cameras, behind and respectively.There are also a variety of which are manufactured by Sony.Video. Logo of television. Its backronym is ' Best Resolution Audio Visual Integrated Architecture'.In 1968, Sony introduced the for its lines of televisions and (later). Sony stopped production of Trinitron for most markets, but continued producing sets for markets such as Pakistan, Bangladesh and China. Sony discontinued its series of Trinitron computer monitors in 2005. The company discontinued the last Trinitron-based television set in the US in early 2007. The end of Trinitron marked the end of Sony's analog television sets and monitors.Sony used the LCD WEGA name for its LCD TVs until summer 2005.
The company then introduced the BRAVIA name. Is an in house brand owned by Sony which produces high-definition LCD televisions, projection TVs and front projectors, home cinemas and the BRAVIA home theatre range. All Sony high-definition flat-panel LCD televisions in North America have carried the logo for BRAVIA since 2005.
Sony is the third-largest maker of televisions in the world. As of 2012, Sony's television business has been unprofitable for eight years. A 4K television.In December 2011, Sony agreed to sell all stake in an LCD joint venture with Electronics for about $940 million. On 28 March 2012, Sony Corporation and announced that they have agreed to further amend the joint venture agreement originally executed by the parties in July 2009, as amended in April 2011, for the establishment and operation of Sharp Display Products Corporation ('SDP'), a joint venture to produce and sell large-sized LCD panels and modules.On 9 November 2015, Sony announced that they are going to stop producing Betamax Tapes in March 2016.Sony also sells a range of.
It has shifted its focus in recent years to promoting the format, including discs and players.Semiconductor and componentsSony produces a wide range of semiconductors and electronic components including image sensors , image processor , laser diodes, system LSIs, mixed-signal LSIs, OLED panels, etc. The company has a strong presence in the image sensor market. Sony-manufactured CMOS image sensors are widely used in, and.In April 2018, Sony announced to join the market for satellite communications and develop products for small satellites. Sony wants to use its heritage with technology used in products like CD players and plans to start initial tests in collaboration with in 2018. Healthcare and biotechnologySony has targeted medical, healthcare and biotechnology business as a growth sector in the future. The company acquired iCyt Mission Technology, Inc. (renamed Sony Biotechnology Inc.
In 2012), a manufacturer of flow cytometers, in 2010 and Micronics, Inc., a developer of microfluidics-based diagnostic tools, in 2011.In 2012, Sony announced that it will acquire all shares of, which is the majority shareholder of M3, Inc., an operator of portal sites (m3.com, MR-kun, MDLinx and MEDI:GATE) for healthcare professionals.On 28 September 2012, and Sony announced that the two companies will establish a joint venture to develop new surgical endoscopes with (or higher) and 3D capability. Sony Olympus Medical Solutions Inc.
(Sony 51%, Olympus 49%) was established on 16 April 2013.On 28 February 2014, Sony, M3 and established a joint venture called P5, Inc. To provide a genome analysis service for research institutions and enterprises in Japan. Sony Mobile Communications. The product device name for a range of smartphones from Sony.Sony Mobile Communications Inc. (formerly Sony Ericsson) is a manufacturing company headquartered in Tokyo, Japan and a wholly owned subsidiary of Sony Corporation.In 2001, Sony entered into a joint venture with Swedish telecommunications company, forming Sony Ericsson.
Initial sales were rocky, and the company posted losses in 2001 and 2002. However, SMC reached a profit in 2003.
Sony Ericsson distinguished itself with multimedia-capable mobile phones, which included features such as cameras. These were unusual for the time. Despite their innovations, SMC faced intense competition from 's which released in 2007. From 2008 to 2010, amid a global recession, SMC slashed its workforce by several thousand. Sony acquired Ericsson's share of the venture in 2012 for over US$1 billion. In 2009, SMC was the fourth-largest mobile phone manufacturer in the world (after, and ). By 2010, its market share had fallen to sixth place.
Sony Mobile Communications now focuses exclusively on the smartphone market under the name. In 2015, Sony released in Canada following US and Europe.In the year 2013, Sony contributed to around two percent of the mobile phone market with 37 million mobile phones sold. Sony Interactive Entertainment. Sony Interactive Entertainment headquarters inSony Interactive Entertainment (formerly Sony Computer Entertainment) is best known for producing the popular line of PlayStation consoles. The line grew out of a failed partnership with Nintendo. Originally, Nintendo requested Sony to develop an add-on for that would play.
In 1991 Sony announced, as well as a dedicated console known as the 'Play Station'. However, a disagreement over software licensing for the console caused the partnership to fall through. Sony then continued the project independently.Launched in 1994, the first gained 61% of global console sales and broke Nintendo's long-standing lead in the market. Sony followed up with the in 2000, which was even more successful.
The console has become the most successful of all time, selling over 150 million units as of 2011. Sony released the, a high-definition console, in 2006. It was the first console to use the format, and was considerably more expensive than competitors and due to a.
Early on, poor sales performance resulted in significant losses for the company, pushing it to sell the console at a. The PlayStation 3 sold generally more poorly than its competitors in the early years of its release but managed to overtake the Xbox 360 in global sales later on. It later introduced the, an accessory that allows players to control video games using motion gestures. The is the best-selling video game console of all timeSony extended the brand to the portable games market in 2004 with the (PSP). The console has sold reasonably, but has taken a second place to a rival handheld, the.
Sony developed the (UMD) optical disc medium for use on the PlayStation Portable. Early on, the format was used for movies, but it has since lost major studio support.
Sony released a disc-less version of its PlayStation Portable, the, in 2009. The company went on to release its second portable video game system, in 2011 and 2012. Sony launched its fourth console, the, on 15 November 2013, which as of 31 December 2017 has sold 73.6 million units globally.On 18 March 2014, at, president of announced their new virtual reality technology dubbed Project Morpheus, and later named, for PlayStation 4.
The headset brought VR gaming and non-gaming software to the company's console. According to a report released by Houston-based patent consulting firm in May 2015, Sony is leading the virtual reality patent race.
According to the firm's analysis of nearly 12,000 patents or patent applications, Sony has 366 virtual reality patents or patent applications. PlayStation VR was released worldwide on 13 October 2016.
Electric vehicles and batteries. See also:In 2014, Sony participated within (REV) program, for parking lots. Sony is in the business of electric vehicle; on 28 July 2016, Sony announced that the company will sell its battery business to.IT giants such as and (iCar/) are working on electric vehicles and, competing with; Sony is entering into this field by investing $842,000 in the company. On 6 January 2020 at the in, Sony announced a concept Electric Vehicle called the Vision-S.In January 2020 Sony unveiled a concept electric car at the, named, designed in collaboration with components manufacturer.
At the occasion Sony also stated its goal of developing technology for the automotive sector, especially concerning autonomous driving and entertainment. Sony Pictures Plaza, next to the main studio lot of inSony Pictures Entertainment Inc. (SPE) is the television and film production/distribution unit of Sony. With 12.5% box office market share in 2011, the company was ranked third among movie studios. Its group sales in 2010 were US$7.2 billion.
The company has produced many notable movie franchises, including,. It has also produced the popular television game shows and.Sony entered the television and film production market when it acquired Columbia Pictures Entertainment in 1989 for $3.4 billion. Columbia lives on in the, a division of SPE which in turn owns and among other film production and distribution companies such as,. SPE's television division is known as.
The main entrance to the studio lot in Culver CityFor the first several years of its existence, Sony Pictures Entertainment performed poorly, leading many to suspect the company would sell off the division. Sony Pictures Entertainment encountered controversy in the early 2000s. In July 2000, a marketing executive working for Sony Corporation created a fictitious film critic, who gave consistently good reviews for releases from Sony subsidiary that generally received poor reviews amongst real critics. Sony later pulled the ads, suspended Manning's creator and his supervisor and paid fines to the state of Connecticut and to fans who saw the reviewed films in the US. In 2006 Sony started using on some of their film DVDs, but later issued a recall.In late 2014, Sony Pictures from a clandestine group called Guardians of Peace, weeks before releasing the anti-. Sony Music Group. Headquarters inSony Music Entertainment (also known as SME or Sony Music) is the second-largest global of the and is controlled by, the United States subsidiary of Japan's Sony.In one of its largest-ever acquisitions, Sony purchased in 1988 for US$2 billion.
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In the process, Sony partnered and gained the rights to the ATV catalogue of Michael Jackson, considered by the to be the most successful entertainer of all time. The acquisition of CBS Records provided the foundation for the formation of Sony Music Entertainment, which Sony established in 1991.In 2004, Sony entered into a joint venture with, merging Sony Music Entertainment with to create. In 2005, Sony BMG faced a, because its music CDs had installed on users' computers that was posing a security risk to affected customers.
In 2007, the company acquired for US$370 million, gaining the rights to the catalogues of Eminem and Akon, among others.Sony bought out Bertelsmann's share in the company and formed a new Sony Music Entertainment in 2008. Since then, the company has undergone management changes. In January 1988, Sony acquired CBS Records and the 50% of CBS/Sony Group.
In March 1988, four wholly owned subsidiaries were folded into CBS/Sony Group and the company was renamed asSony purchased digital music recognition company for US$260 million in 2008. Acquired Gracenote from Sony in 2014 for $170 million.Besides its record label, Sony operates other music businesses. In 1995, Sony merged its publisher with 's, forming Sony/ATV Music Publishing. At the time, the publishing company was the second largest of its kind in the world. The company owns the publishing rights to over 4 million compositions, including ' catalogue, and.In 2012, Sony/ATV then acquired a majority stake in, making them the world's largest music publishing company. As of 2016, Sony owns all of Sony/ATV. Headquarters of Sony Financial Holdings in, Japan Financial servicesis a holding company for Sony's financial services business.
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It owns and oversees the operation of (in Japan and the Philippines), Sony Assurance, and Sony Bank Securities. The company is headquartered in Tokyo, Japan. Sony Financial accounts for half of Sony's global earnings.
The unit proved the most profitable of Sony's businesses in 2006, earning $1.7 billion in profit. Sony Financial's low fees have aided the unit's popularity while threatening Sony's premium brand name. Mobile paymentsSony wants to contend with Apple and Samsung on mobile payments in Asia. Sony plans to use its payment technology to make ground in the public transportation industry across Asia. The system, known as, relies on two forms of technologies to make it viable, either chips embedded in smartphones or plastic cards with chips embedded in them. Sony plans to implement this technology in train systems in Indonesia as early as Spring 2016. Corporate information ShareholdersSony is a kabushiki gaisha registered to the Tokyo Stock Exchange in Japan and the New York Stock Exchange for overseas trading.
As of 30 September 2017, there are 484,812 shareholders and 1,264,649,260 shares issued. Most of these shares are held by foreign institutions and investors. 10.7% (136,130,000): ( trust account). 8.7% (109,396,000):. 6.1% (77,467,000):.
5.6% (71,767,000):. 5.6% (70,720,000): ( trust account)FinancesSony is one of Japan's largest corporations by revenue. It had revenues of ¥6.493 trillion in 2012. It also maintains large reserves of cash, with ¥895 billion on hand as of 2012. In May 2012, Sony shares were valued at about $15 billion.The company was immensely profitable throughout the 1990s and early 2000s, in part because of the success of its new PlayStation line.
The company encountered financial difficulty in the mid- to late-2000s due to a number of factors: the global financial crisis, increased competition for PlayStation, and the devastating. The company faced three consecutive years of losses leading up to 2011. While noting the negative effects of intervening circumstances such as natural disasters and fluctuating currency exchange rates, the Financial Times criticized the company for its 'lack of resilience' and 'inability to gauge the economy.' The newspaper voiced skepticism about Sony's revitalization efforts, given a lack of tangible results.In September 2000 Sony had a market capitalization of $100 billion; but by December 2011 it had plunged to $18 billion, reflecting falling prospects for Sony but also reflecting grossly inflated share prices of the 'dot.com' years. Net worth, as measured by stockholder equity, has steadily grown from $17.9 billion in March 2002 to $35.6 billion through December 2011. Earnings yield (inverse of the price to earnings ratio) has never been more than 5% and usually much less; thus Sony has always traded in over-priced ranges with the exception of the 2009 market bottom.On 9 December 2008, Sony Corporation announced that it would be cutting 8,000 jobs, dropping 8,000 contractors and reducing its global manufacturing sites by 10% to save $1.1 billion per year.In April 2012, Sony announced that it would reduce its workforce by 10,000 (6% of its employee base) as part of CEO Hirai's effort to get the company back into the black. This came after a loss of 520 billion yen (roughly US$6.36 billion) for fiscal 2012, the worst since the company was founded.
Accumulation loss for the past four years was 919.32 billion-yen. Sony planned to increase its marketing expenses by 30% in 2012. 1,000 of the jobs cut come from the company's mobile phone unit's workforce. 700 jobs will be cut in the 2012–2013 fiscal year and the remaining 300 in the following fiscal year. Sony's 2009 sales and distribution by geographical region Geographic regionTotal sales (yen in millions)Japan1,873,219United States2,512,345Europe2,307,658Other areas2,041,270In January 2013, Sony announced it was selling its US headquarters building for $1.1 billion to a consortium led by real estate developer The Chetrit Group.On 28 January 2014, dropped Sony's credit rating to Ba1—'judged to have speculative elements and a significant credit risk'—saying that the company's 'profitability is likely to remain weak and volatile.'
We may be approaching the, but the PS4 isn't going anywhere. This generation's top-selling console is home to a rather vast library of excellent big budget and indie games. We don't have the words or pages to list them all, but we've highlighted a few of the absolute best PS4 games available today.
Every player has their preferences, but these titles are worth some time no matter what kind of gamer you are. Be sure to check out our list of the and, as well. Updated for Summer 2019: We've added some of the latest releases and a few classics. Is a lot of things: It's gorgeous, challenging, an homage to one of From Software's earliest games. But more than anything, it's a game of brutal beauty.
Set against the backdrop of feudal Japan, you take on the role of Wolf, a shinobi who cannot die. Well, you'll die a lot, actually—but you come back! This is a game built around the tension of confrontation. When do you draw your sword and when do you sneak past opponents?
What do you do when you have no choice but to fight? These are the questions Sekiro seeks to answer. Open-world games are a dime a dozen, but if you just need something to scratch that itch, is easily among the best ever. Wrapping its broad, if occasionally dull, open world in all the energy and verve of the best Spider-Man storytelling in any media, Insomniac's latest is an impressive and engaging bit of superheroic fun. Swinging around NYC on precarious threads of webbing has never felt so good, and Spider-Man's relationships—to his city, to Mary Jane Watson, to his nemeses—have never been as compelling as they are here.
Is one of the best games ever made, period, and if you've never played it you owe it to yourself to check out this remaster. Set in a barren, beautiful wasteland, SOTC makes drama out of minimalism, combining action-adventure gameplay with a series of breathtaking and harrowing boss encounters. Books have been written about how brilliant this game is, and the remaster renders it all in an enhanced graphical style. Purists may prefer the original, but if you've never played either, there's no good reason not to grab this one. Lovers in a Dangerous Spacetime is one of the most frantic, frenetic multiplayer co-op games around. Up to four players (no online play, sadly) work together to pilot and defend a circular spaceship from hordes of baddies. It's your job to explore the galaxy to rescue kidnapped 'space-bunnies' and defeat the forces of 'anti-love.'
It's a goofy story that fits with Spacetime's beautiful neon colors, but don't let the look fool you—this is a tough 2-D game. Your teamwork will be tested as you each run between stations to man the engine, shield, four guns, map, and special attack cannon. Three years after release, Overwatch is still one of the most popular games to hit PS4.
It even has a build around it, and for good reason: It's a game that has managed to capture some of the character-based zaniness of something like Super Smash Bros. While adding in addictive team-based play. Every character has unique skills and weapons, and every match has a different goal, like capturing a flag or guiding a tank through a map to safety. Blizzard continually adds new characters, maps, and modes, making it as good a time as ever to jump in and be a hero. Persona 5 is a uniquely bizarre game, and it's even weirder if you've never played a Persona game.
In short, it's and his abnormal life. Alongside taking part-time jobs and worrying about girls, you'll spend your time in the supernatural metaverse breaking into the psyches of dangerous criminals and changing their hearts with arcane magic and the help of a talking cat. You know, normal high school stuff. It's like playing your way through a quirky high school anime or manga series with the slick visuals to match.
The original Resident Evil 2 was the first survival horror game I (Jess Grey) ever played. I spent countless nights hunched over the controller, heart thundering in my chest. I think I cried the first time I saw the Licker (a skinless monster-man with claws for hands and a whip-like tongue) crawling across the ceiling at me.
The modern remake is a loving recreation of these delightfully horrifying moments, with updated visuals and gameplay. It's a of the game in the best way and a modern classic, whether on not you played the original. Roaring wildly out of the gates, is an infinite combustion engine, all energy and power and motion. A game in the vein of Spelunky, it's one of the most accessible and entrancing titles in its genre.
The premise is simple: Wake up in a prison cell as an undead warrior. Get a weapon. Each death is another opportunity to delve deeper into the gnarled web of crypts, sewers, and rooftops that make up the prison colony you're trying to escape, and the path is thick with monstrosities and obstacles.
There are a lot of action games that feel and look like Dead Cells. But few play like this. Ever wondered what the world would be like if it was filled with robot animals? In Horizon Zero Dawn you're a hunter and an outcast sneaking and fighting robotic creatures in a vast open world. It's an outstanding third-person adventure set in a post-apocalyptic world, and one of the best single-player PS4 exclusives bar none. Even better, it's not a sequel to anything.
It's a creation all its own by developer Guerilla Games—and if you own a PS4 Pro, it does a good job showcasing the upgraded system's graphical prowess.
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